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A character concept developed during my mentorship with Carlos Grangel — exploring how the “TickTock” story translates into shape, mood, and personality.

quite a few
sketches


Stylized character concepts I created for Match Combat — exploring silhouette, attitude, and personality cues to shape the early roster and define each character’s role within the game.



Main and side character concepts I created for Royal Riches — exploring shape language, personality and mood to help establish the game’s first cast and their visual identity.

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